Clocks and timers
In this section, we'll re-implement the LED roulette application. I'm going to give you back the
Led
abstraction but this time I'm going to take away the Delay
abstraction :-)
.
Here's the starter code. The delay
function is unimplemented so if you run this program the LEDs
will blink so fast that they'll appear to always be on.
#![no_main] #![no_std] use aux9::{entry, tim6}; #[inline(never)] fn delay(tim6: &tim6::RegisterBlock, ms: u16) { // TODO implement this } #[entry] fn main() -> ! { let (mut leds, rcc, tim6) = aux9::init(); // TODO initialize TIM6 let ms = 50; loop { for curr in 0..8 { let next = (curr + 1) % 8; leds[next].on(); delay(tim6, ms); leds[curr].off(); delay(tim6, ms); } } }